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<li class="navelem"><a class="el" href="dir_3dc1dabd28ba78e072d14d3fcfc90454.html">SPHINXsys</a></li><li class="navelem"><a class="el" href="dir_48ea983704c43b6d88c1fa3f4d09e369.html">src</a></li><li class="navelem"><a class="el" href="dir_0a0d9ef1793521534f0094f317758287.html">shared</a></li><li class="navelem"><a class="el" href="dir_536e372c8df10cac250269553cb892e1.html">materials</a></li>  </ul>
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<div class="title">base_material.h</div>  </div>
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<a href="base__material_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">*                               SPHinXsys                                   *</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* --------------------------------------------------------------------------*</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle *</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* Hydrodynamics for industrial compleX systems. It provides C++ APIs for    *</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* physical accurate simulation and aims to model coupled industrial dynamic *</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* systems including fluid, solid, multi-body dynamics and beyond with SPH   *</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* (smoothed particle hydrodynamics), a meshless computational method using  *</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* particle discretization.                                                  *</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* SPHinXsys is partially funded by German Research Foundation               *</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1             *</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* and HU1527/12-1.                                                          *</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* Portions copyright (c) 2017-2020 Technical University of Munich and       *</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* the authors&#39; affiliations.                                                *</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* not use this file except in compliance with the License. You may obtain a *</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">* copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">* --------------------------------------------------------------------------*/</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160; </div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;base_data_package.h&quot;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__particles_8h.html">base_particles.h</a>&quot;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160; </div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160; </div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a> {</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160; </div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">class </span>FluidParticles;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">class </span>SolidParticles;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160; </div>
<div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_base_material.html">   52</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    {</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        std::string material_name_;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        std::string parameters_name_;</div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_base_material.html#a719f71b050d882ef4290b244c45733d3">   57</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_base_material.html#a719f71b050d882ef4290b244c45733d3">rho_0_</a>; </div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a>* base_particles_;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <a class="code" href="class_s_p_h_1_1_xml_engine.html">XmlEngine</a> reload_material_xml_engine_;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="comment">//----------------------------------------------------------------------</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="comment">//      Generalized data for parameters</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="comment">//----------------------------------------------------------------------</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <a class="code" href="namespace_s_p_h.html#a25348a626f1536e232c52f9717945f59">ParticleData</a>    parameter_data_;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="namespace_s_p_h.html#ad964bd16bd649c1ee72aa32164405435">ParticleDataMap</a> parameter_maps_;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160; </div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> assignDerivedMaterialParameters() {};</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a>() : material_name_(<span class="stringliteral">&quot;BaseMaterial&quot;</span>), parameters_name_(<span class="stringliteral">&quot;LocalParameters&quot;</span>),</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <a class="code" href="class_s_p_h_1_1_base_material.html#a719f71b050d882ef4290b244c45733d3">rho_0_</a>(1.0), base_particles_(NULL),</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        reload_material_xml_engine_(<span class="stringliteral">&quot;xml_material&quot;</span>, <span class="stringliteral">&quot;material_paramaters&quot;</span>) {};</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keyword">virtual</span> ~BaseMaterial() {};</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160; </div>
<div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_base_material.html#a6d527807557fca763861fc3720a07414">   77</a></span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_base_material.html#a6d527807557fca763861fc3720a07414">assignBaseParticles</a>(<a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a>* base_particles) </div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        { </div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;            base_particles_ = base_particles; </div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        };</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        std::string MaterialName() { <span class="keywordflow">return</span> material_name_;}</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        std::string LocalParametersName() { <span class="keywordflow">return</span> parameters_name_;}</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <a class="code" href="class_real.html">Real</a> ReferenceDensity() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_base_material.html#a719f71b050d882ef4290b244c45733d3">rho_0_</a>; };</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160; </div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeToXmlForReloadLocalParameters(std::string &amp;filefullpath)</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        {</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;            std::cout &lt;&lt; <span class="stringliteral">&quot;\n Material properties writing. &quot;</span> &lt;&lt; std::endl;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;            <span class="keywordtype">size_t</span> total_real_particles = base_particles_-&gt;total_real_particles_;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;            reload_material_xml_engine_.<a class="code" href="class_s_p_h_1_1_xml_engine.html#a0907e04fe6d796cd5db3fbd72ce38b36">resizeXmlDocForParticles</a>(total_real_particles);</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;            WriteAParticleVariableToXml write_variable_to_xml(reload_material_xml_engine_);</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;            loopParticleData&lt;loopParticleDataMap&gt;(parameter_data_, parameter_maps_, write_variable_to_xml);</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;            reload_material_xml_engine_.<a class="code" href="class_s_p_h_1_1_xml_engine.html#a120172f71121f628394532b3bbd429c7">writeToXmlFile</a>(filefullpath);</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;            std::cout &lt;&lt; <span class="stringliteral">&quot;\n Material properties writing finished. &quot;</span> &lt;&lt; std::endl;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        };</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> readFromXmlForLocalParameters(std::string &amp;filefullpath)</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        {</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;            reload_material_xml_engine_.<a class="code" href="class_s_p_h_1_1_xml_engine.html#aa1b6caf41c78946a966dad952a2e326e">loadXmlFile</a>(filefullpath);</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;            ReadAParticleVariableFromXml read_variable_from_xml(reload_material_xml_engine_);</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;            loopParticleData&lt;loopParticleDataMap&gt;(parameter_data_, parameter_maps_, read_variable_from_xml);</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160; </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;            <span class="keywordtype">size_t</span> total_real_particles = base_particles_-&gt;total_real_particles_;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;            <span class="keywordflow">if</span>(total_real_particles != reload_material_xml_engine_.<a class="code" href="class_s_p_h_1_1_xml_engine.html#ae534e2595980de942c34f45e8698f5db">SizeOfXmlDoc</a>())</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;            {</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;                std::cout &lt;&lt; <span class="stringliteral">&quot;\n Error: reload material properties does not match!&quot;</span> &lt;&lt; std::endl;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;                std::cout &lt;&lt; __FILE__ &lt;&lt; <span class="charliteral">&#39;:&#39;</span> &lt;&lt; __LINE__ &lt;&lt; std::endl;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;                exit(1);</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;            }   </div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            <span class="keywordflow">else</span> </div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            {</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;                std::cout &lt;&lt; <span class="stringliteral">&quot;\n Material properties reading finished.&quot;</span> &lt;&lt; std::endl;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;            }       </div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        };</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        </div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeLocalParametersToVtuFile(std::ofstream&amp; output_file) </div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        {</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            <span class="keywordtype">size_t</span> total_real_particles = base_particles_-&gt;total_real_particles_;</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;            <span class="comment">//write vectors</span></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            <span class="keywordflow">for</span> (<span class="keyword">auto</span> <span class="keyword">const</span>&amp; name_index : parameter_maps_[indexVector])</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            {</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;                std::string variable_name = name_index.first;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                StdLargeVec&lt;Vecd&gt;&amp; variable = *(std::get&lt;indexVector&gt;(parameter_data_)[name_index.second]);</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;                output_file &lt;&lt; <span class="stringliteral">&quot;    &lt;DataArray Name=\&quot;&quot;</span> &lt;&lt; variable_name &lt;&lt; <span class="stringliteral">&quot;\&quot; type=\&quot;Float32\&quot;  NumberOfComponents=\&quot;3\&quot; Format=\&quot;ascii\&quot;&gt;\n&quot;</span>;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;                output_file &lt;&lt; <span class="stringliteral">&quot;    &quot;</span>;</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i != total_real_particles; ++i) {</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                    Vec3d vector_value = upgradeToVector3D(variable[i]);</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                    output_file &lt;&lt; std::fixed &lt;&lt; std::setprecision(9) &lt;&lt; vector_value[0] &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; vector_value[1] &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; vector_value[2] &lt;&lt; <span class="stringliteral">&quot; &quot;</span>;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                }</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;                output_file &lt;&lt; std::endl;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                output_file &lt;&lt; <span class="stringliteral">&quot;    &lt;/DataArray&gt;\n&quot;</span>;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;            }</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        </div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;            <span class="comment">//write scalars</span></div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;            <span class="keywordflow">for</span> (<span class="keyword">auto</span> <span class="keyword">const</span>&amp; name_index : parameter_maps_[indexScalar])</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;            {</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                std::string variable_name = name_index.first;</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;                StdLargeVec&lt;Real&gt;&amp; variable = *(std::get&lt;indexScalar&gt;(parameter_data_)[name_index.second]);</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;                output_file &lt;&lt; <span class="stringliteral">&quot;    &lt;DataArray Name=\&quot;&quot;</span> &lt;&lt; variable_name &lt;&lt; <span class="stringliteral">&quot;\&quot; type=\&quot;Float32\&quot; Format=\&quot;ascii\&quot;&gt;\n&quot;</span>;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;                output_file &lt;&lt; <span class="stringliteral">&quot;    &quot;</span>;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i != total_real_particles; ++i) {</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;                    output_file &lt;&lt; std::fixed &lt;&lt; std::setprecision(9) &lt;&lt; variable[i] &lt;&lt; <span class="stringliteral">&quot; &quot;</span>;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                }</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                output_file &lt;&lt; std::endl;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                output_file &lt;&lt; <span class="stringliteral">&quot;    &lt;/DataArray&gt;\n&quot;</span>;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;            }           </div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        };</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        </div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        <span class="keyword">virtual</span> BaseMaterial* ThisObjectPtr() { <span class="keywordflow">return</span> <span class="keyword">this</span>; };</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    };</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160; </div>
<div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_fluid.html">  153</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_fluid.html">Fluid</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a></div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    {</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_fluid.html#a45197e86232ce572899fb0fb148a78f8">  156</a></span>&#160;        Real c_0_, <a class="code" href="class_s_p_h_1_1_fluid.html#a45197e86232ce572899fb0fb148a78f8">mu_</a>; </div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <a class="code" href="class_s_p_h_1_1_fluid_particles.html">FluidParticles</a>* fluid_particles_;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160; </div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> assignDerivedMaterialParameters()<span class="keyword"> override </span></div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="keyword">        </span>{</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;            BaseMaterial::assignDerivedMaterialParameters();</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        };</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        <a class="code" href="class_s_p_h_1_1_fluid.html">Fluid</a>() : <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a>(), c_0_(1.0), <a class="code" href="class_s_p_h_1_1_fluid.html#a45197e86232ce572899fb0fb148a78f8">mu_</a>(0.0),</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;            fluid_particles_(NULL) {</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;            material_name_ = <span class="stringliteral">&quot;Fluid&quot;</span>; </div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        };</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        <span class="keyword">virtual</span> ~Fluid() {};</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160; </div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        <span class="keywordtype">void</span> assignFluidParticles(FluidParticles* fluid_particles) </div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        {</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;            fluid_particles_ = fluid_particles;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        };</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160; </div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        <a class="code" href="class_real.html">Real</a> ReferenceSoundSpeed() { <span class="keywordflow">return</span> c_0_; };</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        <a class="code" href="class_real.html">Real</a> ReferenceViscosity() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_fluid.html#a45197e86232ce572899fb0fb148a78f8">mu_</a>; };</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_real.html">Real</a> getPressure(<a class="code" href="class_real.html">Real</a> rho) = 0;</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_real.html">Real</a> getPressure(<a class="code" href="class_real.html">Real</a> rho, <a class="code" href="class_real.html">Real</a> rho_e) { <span class="keywordflow">return</span> getPressure(rho); };</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_real.html">Real</a> DensityFromPressure(<a class="code" href="class_real.html">Real</a> p) = 0;</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_real.html">Real</a> getSoundSpeed(<a class="code" href="class_real.html">Real</a> p = 0.0, <a class="code" href="class_real.html">Real</a> rho = 1.0) = 0;</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;        <span class="keyword">virtual</span> Fluid* ThisObjectPtr()<span class="keyword"> override </span>{ <span class="keywordflow">return</span> <span class="keyword">this</span>; };</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    };</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160; </div>
<div class="line"><a name="l00187"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_solid.html">  187</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_solid.html">Solid</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a></div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    {</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;        <a class="code" href="class_s_p_h_1_1_solid.html">Solid</a>() : <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a>(), <a class="code" href="class_s_p_h_1_1_solid.html#accf36ec8b84a813cb59f2d26bde11321">contact_stiffness_</a>(1.0),</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;            <a class="code" href="class_s_p_h_1_1_solid.html#ac34e19104645d0cf3e437a848c4d2b84">contact_friction_</a>(0.0), solid_particles_(NULL) </div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;        {</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;            material_name_ = <span class="stringliteral">&quot;Solid&quot;</span>;</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        };</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_solid.html">Solid</a>() {};</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160; </div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;        <span class="keywordtype">void</span> assignSolidParticles(<a class="code" href="class_s_p_h_1_1_solid_particles.html">SolidParticles</a>* solid_particles) </div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        {</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;            solid_particles_ = solid_particles;</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        };</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160; </div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        Real ContactFriction() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_solid.html#ac34e19104645d0cf3e437a848c4d2b84">contact_friction_</a>; };</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        Real ContactStiffness() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_solid.html#accf36ec8b84a813cb59f2d26bde11321">contact_stiffness_</a>; };</div>
<div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_solid.html#accf36ec8b84a813cb59f2d26bde11321">  204</a></span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_s_p_h_1_1_solid.html">Solid</a>* ThisObjectPtr()<span class="keyword"> override </span>{ <span class="keywordflow">return</span> <span class="keyword">this</span>; };</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;        Real <a class="code" href="class_s_p_h_1_1_solid.html#accf36ec8b84a813cb59f2d26bde11321">contact_stiffness_</a>; </div>
<div class="line"><a name="l00207"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_solid.html#ac34e19104645d0cf3e437a848c4d2b84">  207</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_solid.html#ac34e19104645d0cf3e437a848c4d2b84">contact_friction_</a>; </div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;        <a class="code" href="class_s_p_h_1_1_solid_particles.html">SolidParticles</a>* solid_particles_;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160; </div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> assignDerivedMaterialParameters()<span class="keyword"> override </span></div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="keyword">        </span>{</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;            BaseMaterial::assignDerivedMaterialParameters();</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        };</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;    };</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclass_s_p_h_1_1_base_material_html"><div class="ttname"><a href="class_s_p_h_1_1_base_material.html">SPH::BaseMaterial</a></div><div class="ttdoc">Base of all materials.</div><div class="ttdef"><b>Definition:</b> base_material.h:52</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_fluid_html_a45197e86232ce572899fb0fb148a78f8"><div class="ttname"><a href="class_s_p_h_1_1_fluid.html#a45197e86232ce572899fb0fb148a78f8">SPH::Fluid::mu_</a></div><div class="ttdeci">Real mu_</div><div class="ttdef"><b>Definition:</b> base_material.h:156</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_solid_html_accf36ec8b84a813cb59f2d26bde11321"><div class="ttname"><a href="class_s_p_h_1_1_solid.html#accf36ec8b84a813cb59f2d26bde11321">SPH::Solid::contact_stiffness_</a></div><div class="ttdeci">Real contact_stiffness_</div><div class="ttdef"><b>Definition:</b> base_material.h:204</div></div>
<div class="ttc" id="anamespace_s_p_h_html_ad964bd16bd649c1ee72aa32164405435"><div class="ttname"><a href="namespace_s_p_h.html#ad964bd16bd649c1ee72aa32164405435">SPH::ParticleDataMap</a></div><div class="ttdeci">std::array&lt; std::map&lt; std::string, size_t &gt;, 4 &gt; ParticleDataMap</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:27</div></div>
<div class="ttc" id="abase__particles_8h_html"><div class="ttname"><a href="base__particles_8h.html">base_particles.h</a></div><div class="ttdoc">This is the base class of SPH particles. The basic data of the particles is saved in separated large ...</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_solid_html"><div class="ttname"><a href="class_s_p_h_1_1_solid.html">SPH::Solid</a></div><div class="ttdoc">Base class of all solid materials.</div><div class="ttdef"><b>Definition:</b> base_material.h:187</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_solid_html_ac34e19104645d0cf3e437a848c4d2b84"><div class="ttname"><a href="class_s_p_h_1_1_solid.html#ac34e19104645d0cf3e437a848c4d2b84">SPH::Solid::contact_friction_</a></div><div class="ttdeci">Real contact_friction_</div><div class="ttdef"><b>Definition:</b> base_material.h:207</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_xml_engine_html_a0907e04fe6d796cd5db3fbd72ce38b36"><div class="ttname"><a href="class_s_p_h_1_1_xml_engine.html#a0907e04fe6d796cd5db3fbd72ce38b36">SPH::XmlEngine::resizeXmlDocForParticles</a></div><div class="ttdeci">void resizeXmlDocForParticles(size_t input_size)</div><div class="ttdef"><b>Definition:</b> xml_engine.cpp:77</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_solid_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_particles.html">SPH::SolidParticles</a></div><div class="ttdoc">A group of particles with solid body particle data.</div><div class="ttdef"><b>Definition:</b> solid_particles.h:45</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_fluid_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_fluid_particles.html">SPH::FluidParticles</a></div><div class="ttdoc">newtonian fluid particles.</div><div class="ttdef"><b>Definition:</b> fluid_particles.h:41</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_xml_engine_html_ae534e2595980de942c34f45e8698f5db"><div class="ttname"><a href="class_s_p_h_1_1_xml_engine.html#ae534e2595980de942c34f45e8698f5db">SPH::XmlEngine::SizeOfXmlDoc</a></div><div class="ttdeci">size_t SizeOfXmlDoc()</div><div class="ttdef"><b>Definition:</b> xml_engine.cpp:94</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_base_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_base_particles.html">SPH::BaseParticles</a></div><div class="ttdoc">Particles with essential (geometric and kinematic) data. There are three types of particles， all part...</div><div class="ttdef"><b>Definition:</b> base_particles.h:65</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_base_material_html_a6d527807557fca763861fc3720a07414"><div class="ttname"><a href="class_s_p_h_1_1_base_material.html#a6d527807557fca763861fc3720a07414">SPH::BaseMaterial::assignBaseParticles</a></div><div class="ttdeci">virtual void assignBaseParticles(BaseParticles *base_particles)</div><div class="ttdef"><b>Definition:</b> base_material.h:77</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_xml_engine_html_aa1b6caf41c78946a966dad952a2e326e"><div class="ttname"><a href="class_s_p_h_1_1_xml_engine.html#aa1b6caf41c78946a966dad952a2e326e">SPH::XmlEngine::loadXmlFile</a></div><div class="ttdeci">void loadXmlFile(const std::string &amp;filefullpath)</div><div class="ttdef"><b>Definition:</b> xml_engine.cpp:66</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_xml_engine_html_a120172f71121f628394532b3bbd429c7"><div class="ttname"><a href="class_s_p_h_1_1_xml_engine.html#a120172f71121f628394532b3bbd429c7">SPH::XmlEngine::writeToXmlFile</a></div><div class="ttdeci">void writeToXmlFile(const std::string &amp;filefullpath)</div><div class="ttdef"><b>Definition:</b> xml_engine.cpp:61</div></div>
<div class="ttc" id="anamespace_s_p_h_html_a25348a626f1536e232c52f9717945f59"><div class="ttname"><a href="namespace_s_p_h.html#a25348a626f1536e232c52f9717945f59">SPH::ParticleData</a></div><div class="ttdeci">std::tuple&lt; StdVec&lt; StdLargeVec&lt; Real &gt; * &gt;, StdVec&lt; StdLargeVec&lt; Vecd &gt; * &gt;, StdVec&lt; StdLargeVec&lt; Matd &gt; * &gt;, StdVec&lt; StdLargeVec&lt; int &gt; * &gt; &gt; ParticleData</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:25</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_xml_engine_html"><div class="ttname"><a href="class_s_p_h_1_1_xml_engine.html">SPH::XmlEngine</a></div><div class="ttdef"><b>Definition:</b> xml_engine.h:54</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_fluid_html"><div class="ttname"><a href="class_s_p_h_1_1_fluid.html">SPH::Fluid</a></div><div class="ttdoc">Base class of all fluids.</div><div class="ttdef"><b>Definition:</b> base_material.h:153</div></div>
<div class="ttc" id="aclass_real_html"><div class="ttname"><a href="class_real.html">Real</a></div></div>
<div class="ttc" id="anamespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_base_material_html_a719f71b050d882ef4290b244c45733d3"><div class="ttname"><a href="class_s_p_h_1_1_base_material.html#a719f71b050d882ef4290b244c45733d3">SPH::BaseMaterial::rho_0_</a></div><div class="ttdeci">Real rho_0_</div><div class="ttdef"><b>Definition:</b> base_material.h:57</div></div>
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